Просмотр сообщений

В этом разделе можно просмотреть все сообщения, сделанные этим пользователем.

Просмотр сообщений

Сообщения - ReqMan

#1
How can I send you the files I've made?
#2
Wish I could help, but I dont have scans or access to the card text.
#3
Nice!! Any chance on getting the question cards in English?
#4
Does anyone have access to the Expansion PnP?
#5
Does anyone have a link to the expansion "More Castles" ?
Thanks.
#6
Hi, does anyone have a scan of the World of Yo-Ho board?
#7
Looks really nice! Any chance of getting this redesign in English? Or perhaps just the raw images (without text) so that English text can be added?
#8
I was even thinking that a DICE based system could be interesting.
Instead of drawing a "Dungeon" card, you roll a "Dungeon" die (same for Catacombs). That die would say to draw an "Event" or you find a "Loot" or a "Monster" or "Nothing Happens", etc. This way it's totally random (instead of when the loot cards are out of the crypt deck there's no point drawing from there anymore) and you can have completely unique decks (instead of each deck having fixed loot cards).

Just toying about with ideas to make the game more interesting while translating to English.
#9
Sorry, I meant to say that the "Loot Deck" is seperate to the "Treasure" deck.
The "Treasure" deck is better loot, where the normal "Loot" deck are all the other loot cards.
This way, the treasure room is still the best place to go for loot, but all other loot is in 1 deck giving a more diverse looting experience.
#10
I'm in the process of converting to English.
I may add some more cards in there as well.

I was thinking of seperating loot cards into a seperate "loot deck" so that the Dungeon and Catacombs decks dont have fixed loot items.
So instead of fixed items in any specific deck, it would just say draw a loot card. That should make it far more variable in gameplay, although it means there are more cards to print. Any thoughts?
#11
Oh, and have you thought about adding more heroes with hero cards?
#12
Wow! So it's really a newer DungeonQuest: Enhanced Edition! hehe
Are the rules based on the new or old versions?
It sounds really good. I'll see what I can do about an English translation for it.
Cheers
#13
Hi, just wondering, what advantage does this version have over the most recent DungeonQuest:Revised Edition?
Thanks.
#14
Sorry, I dont know any Russian. I'd have to use a translator if the text was selectable
#15
Wow! Great work. I really like the ideas and changes here.
Any chance we can get an English version as well, or perhaps templates/data for conversion?
#16
Awesome work!

Is anyone working on an English translation?
#17
Also, what rule set are you using? Have you incorporated any of the rules from the newer "Evolution" game or is this based on the original rules?
#18
Sorry about that, I probably should have. I just got caught up with other things. If you have PSD with all the layers, then I'll see what I can do.
#19
Kotodesign sent me a template file a long time ago, but it wasn't in a format I could do anything with, otherwise I would have attempted an English version.
I have photoshop, so PSD files with layers would have been great, or even the card sheets with out any text.
#20
Wow! This looks amazing!  Any chance we could get materials to convert to an English version?