Coimbra [PNP] [EN]

Автор salut, 30 июля 2019, 23:20:42

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salut



BGG | Tesera

Year : 2018
Number of players : 2-4 Players
Playing time : 60-90 Min
Age: 14+
BGG Weight : 3.27 / 5
Designer : Flaminia Brasini, Virginio Gigli
Artist : Chris Quilliams

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Hi, here is a PNP I made for Coimbra : https://drive.google.com/drive/u/2/folders/1C4LC9jz_qkHX7j953nHv_Nf8Zq0CxhkQ

Thanks to LuckyOne who provided the great quality scans and picture !  :)


Enjoy !

BradBrad

well done thnak you for sharing
  •  

salut

The player boards didn't upload correctly.
It is OK now, please check the link again to find them : https://drive.google.com/drive/u/2/folders/1C4LC9jz_qkHX7j953nHv_Nf8Zq0CxhkQ


LuckyOne


pic from BGG

Made PNP of Expansion: "Coimbra: Royal Treatment"
It's very simple: only 4 new dice + 4 bells. And smal rulebook. So here you can download printable stickers for dice and bells: https://yadi.sk/d/j1_ScqCj_rmLhg

Unfortunately i couldn't find rulebook, so i took summary from BGG forum. Instructions are very simple:
ЦитироватьSetup
- Place each bell at the top of the matching influence track
- Place the four influence dice in the dice pool

Phase A Rolling Dice
- First player rolls the influence dice in addition to the regular dice

Phase B Drafting and Placing Dice
- Each player now has four turns instead of three to select dice
- On a player's turn, you can select either a regular die or an influence die
- If you take an influence die, you place it in either of its matching influence track. This allows you to do a special trade. You pay resources (coins, guards or VPs) equal to the value of the die and collect the reward determined by the space in the influence track next to the corresponding value. For example if the die shows a 4, collect the income reward in the box next to spaces 4, 5, and 6. If the die shows a 1, 2, or 3, then collect the income reward in the box next to spaces 1, 2, and 3. The same applies if the die shows a zero, you collect the income reward in the box next to space zero.
- At the end of phase B, the wooden bell on each track moves down as many spaces as the die that was placed in that track.

End of Game
- You now score VPs for influence variety
Each player counts how many influence tracks his disk is at least as far up as the wooden bell in that track. If this is the case for all four tracks, they gain 15 VPS; three tracks gain 8 VP; two tracks gain 3 VP.